Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 209, 25, 7, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 209, 25, 7, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 209, 25, 7, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 299, 35, 10, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Junior Tanuki>"])
    ShowText(["Wait, you villain!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Hah, hah...\nCould, could I get some help here...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What are you even doing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Save Nero?"])
    ShowChoices([["Save him", "Don't save him"], 2])
    When([0, "Save him"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Knock it off, just because he's suspicious doesn't mean he's a villain!"])
      ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
      ShowText(["\\n<Junior Tanuki>"])
      ShowText(["Ack, it's the hero!"])
      BattleProcessing([0, 1462, false, false])
      ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      SetEventLocation([0, 0, 19, 8, 6])
      ControlVariables([1137, 1137, 0, 0, 6])
      TransferPlayer([0, 210, 20, 8, 4, 2])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Aren't you super strong?\nWhy didn't you just fight her off?"])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["Kitsune and Tanuki are precious friends, I can't just attack them. You saved me."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["What kind of fool are you...\nDid you find anything new from your investigation?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Where have I seen this brand of foolishness before... At any rate, did you find anything new from your investigation?"])
        Empty([])
      BranchEnd([])
      PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["nero_fc1", 1, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["Yes, I found some good information!\nSomeone in the form of a human woman was spotted around the time of the incident."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["It's rare for a human woman to come to this village... Though it could also be a yoma disguised as a human."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Human women are quite rare in this village...\nA yoma taking a human form seems far more likely."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["Apparently, this woman tossed something into a pot by a field of crops. That seems rather strange to me..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["She tossed something into a pot by a field of crops? That does seem worth checking out."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["A pot by a field of crops?\nHere's hoping this is an important lead."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["All right, let's search for this pot!"])
      ConditionalBranch([4, 162, 0])
        ShowTextAttributes(["mitutubo_fc1", 0, 0, 2])
        ShowText(["\\n<Mitsuko>"])
        ShowText(["We need to find a pot, right? Leave it to me!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["I will wait here inside this cave.\nIf I went outside, I'd just get chased around again..."])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["We'll come back soon..."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "Don't save him"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["She can't chase you forever. Just keep running."])
      ShowTextAttributes(["nero_fc1", 2, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["Why are you so shockingly cold to me at times like this? Are you taking out your anger from when you were younger?"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Someone in the form of a human woman was spotted around the time of the incident. Apparently, this woman tossed something into a pot by a field of crops."])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["It's surprising that someone as suspicious-looking as you has such a pure heart. Leave the search to us."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["mametanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Junior Tanuki>"])
    ShowText(["Wait, you villain!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    GatherFollowers([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This pot looks suspicious..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This pot looks suspicious..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["All right, let's check it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka peered inside the pot..."])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=100)"])
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
    ChangePlayerFollowers([1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Nowahhh!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Uwahhh!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Wahhh!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kurodanuki_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    GatherFollowers([])
    ChangePlayerFollowers([0])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Wh-who are you guys?!\nAnd who shoved me in this pot?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So she was shoved in this pot without even being sealed..."])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Sealing me requires 2000 top-class sealing charms; they may have simply run out before getting to Black Tanuki."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowPicture([5, "80_kurodanuki_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Hm... What's this?\nThat ball of hair... is that Tamamo!?"])
    ShowPicture([5, "80_kurodanuki_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kurodanuki_fc1", 1, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Ahaha, seems you messed up big time!\nPfahaha, AHAHAHAAA!"])
    ShowTextAttributes(["kurodanuki_fc1", 1, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Ahaha, haha... ha...\nPfft, ahahahahaha!"])
    ShowTextAttributes(["kurodanuki_fc1", 1, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Hehe, hehiii... Aha, ahahahahaha!\nHaa, haa, haa... AHAHAHAHAHA!"])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Hey, quit laughing already!"])
    ShowTextAttributes(["kurodanuki_fc1", 1, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Haha, sorry, it's just that... seeing you as a furball is... pfft..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You idiot, this is no time for laughing.\nYour village is a mess right now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Is this really the time to laugh yourself to tears? Your village is in quite the panic right now..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kurodanuki_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Oh, right, this is no time for laughter.\nTime to get my revenge for stuffing me in this pot!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hey, hold up!\nWe're not the ones who put you there!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What are you talking about? That wasn't us!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["Listen, Black Tanuki.\nThis was all a ploy by--"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["No excuses, you're all on Tamamo's side!\nI'll beat you to a pulp!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Oh, come on! Are all tanuki really this stupid?\nFine then, we'll beat you up instead!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That's it, you'll be paste on the ground when we're through with you!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Everyone's always so hasty...\nGuess there's no choice, then!"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["These kinds of monsters always cool off a bit when you beat them down first. We'll explain the situation to her afterwards!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 1, 0, 2])
      ShowText(["\\n<Black Tanuki’>"])
      ShowText(["Ha ha, the enemy is myself!"])
      ShowText(["There is no shortage for the opponent!!"])
      ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["What, what does this mean!?"])
      ShowText(["Is this also a gift technique!?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1476, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kurodanuki_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["You were pretty strong...\nSo you were around queen monster level in terms of strength, after all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 102, 0])
      ShowTextAttributes(["youko_fc1", 1, 0, 2])
      ShowText(["\\n<Kitsu>"])
      ShowText(["Amazing! I beat Black Tanuki! I did it!\nDoesn't that mean I'm really strong?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["*huff huff*... It's my loss!\nJust what I'd expect from my fated rival, Tamamo!"])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Please stop parading me around as your \"rival\"...\nWhat am I to do with you..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You've done nothing period since we came here, Tamamo. At any rate, time to bring the situation under control..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You've done nothing since we came here, Tamamo. Anyway, it's time to bring the situation under control..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kurodanuki_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Come to think of it, it is awfully noisy out there. Is there some festival going on?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, you fool, the kitsune and tanuki are starting a war between each other. Go out there and put a stop to it right-"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Yes, they've begun an idiotic and bloody festival, can you go outside and put a stop to-"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>"])
    ShowText(["No, I can't let you do that..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Who is that?!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowAnimation([8, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    ShowAnimation([9, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["My name is Izanami.\nQueen of the underworld."])
    ShowPicture([5, "80_tukumokomati_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["I am Himiko... or you may better recognize me as Amaterasu."])
    ShowPicture([6, "80_izanami_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_tukumokomati_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ConditionalBranch([1, 1138, 0, 6, 2])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Izanami and Amaterasu?!\nThat's ridiculous, those are gods from ancient Yamatai legends!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Izanami and Himiko...\nThey're two yoma that were once worshipped as gods in ancient Yamatai."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 3, 0, 2])
        ShowText(["\\n<Gob>"])
        ShowText(["No way, those are the names of Earth Mothers!\nThey revived in today's world?!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 230, 0])
        ShowTextAttributes(["yamatanooroti_fc3", 3, 0, 2])
        ShowText(["\\n<Yamata no Orochi>"])
        ShowText(["Oh, how incredible, even I never got to meet them before..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Izanami and Amaterasu...\nTwo gods from ancient Yamatai legends have appeared together here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Izanami and Himiko...\nThey're two yoma that were once worshipped as gods in ancient Yamatai."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["That's right, it was you guys who shoved me in that pot! Damn Black Alice pawns, you really pulled a number on me!"])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["I was considering your offer a bit, but nope, I've had it! If you want to lay a hand on the village, you'll have to go through me!"])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["...Is what I want to say, but it doesn't seem I can help. Seems I took more damage fighting you than I thought..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Things aren't looking good for us, either.\nIt would be a hard enough fight against one of them, let alone two..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...At any rate, this is a problem.\nThese foes would be hard enough to take on one at a time..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, 3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 3])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Well then, I'll take one of them on!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Nero?!"])
    ShowPicture([6, "80_nero_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_izanami_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["O ye heinous malefactors, who seek to rend the ties that bind! Even should heaven forgive your sins, my scythe shall not!"])
    ConditionalBranch([4, 66, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>"])
      ShowText(["(That's so cool... Time to write it down!)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Oh, you seem to carry a monster's blood...\nNow this should be interesting..."])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Himiko... Kill the hero's group."])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ErasePicture([6])
    ShowPicture([5, "80_tukumokomati_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Understood, mother...\nNow then, feel the wrath of the sun goddess!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We're fighting a founding goddess of the Yamatai region. Stay on guard, she's a mythic-level opponent!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["To think you call yourself a goddess in my presence... I shall send you and your mother back to the underworld!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["How pathetic that I'm stuck on the ground while you guys fight... At the very least, I'll heal you first!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["An ancient Yamatai goddess will be a tough opponent... But I won't lose!"])
    ConditionalBranch([4, 226, 0])
      ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
      ShowText(["\\n<Shirohebi>"])
      ShowText(["To think that I would find myself fighting the great Amaterasu... Let's see what damage I can do!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["It's all or nothing now, I'm going all out!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 757, 0])
      ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
      ShowText(["\\n<Himiko'>"])
      ShowText(["My dear, to be honest, this isn't a job I'm particularly excited about, is it?"])
      ShowText(["Eventually, you'll be forced to do even worse jobs..."])
      ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
      ShowText(["\\n<Himiko>"])
      ShowText(["Another one of my dear, I appreciate the advice..."])
      ShowText(["However, I can't just abandon the job I've taken on."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1477, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_izanami_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_tukumokomati_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 4, 0, 2])
      ShowText(["\\n<Gob>"])
      ShowText(["I beat a goddess! Now I can get my own shrine set up!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Ah, it seems you're no pushovers...\nThis won't be so easy after all."])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["This is no fun anymore...\nWe're leaving, Himiko."])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Understood, mother.\nHowever, what of Black Alice's orders?"])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["She will board the stage soon...\nThis plot is nothing more than play to her."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Kh... Trying to run?!"])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Calm your passions, young hero.\nWe shall play again soon..."])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["We shall surely meet again as the world crumbles, and it is then I shall bring you to the underworld..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ShowAnimation([8, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ShowAnimation([9, 542, false])
    Wait([60])
    ControlSwitches([32, 32, 1])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Izanami and Himiko left..."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["tamamo_fc4", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Mumumu, the seal's breaking--"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=80)"])
    ChangeItems([566, 1, 0, 1])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...I'm back!"])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["Oh, Lady Tamamo...\nI'm so glad you're all right!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 102, 0])
      ShowTextAttributes(["youko_fc1", 0, 0, 2])
      ShowText(["\\n<Kitsu>"])
      ShowText(["Welcome back♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 103, 0])
      ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
      ShowText(["\\n<Kamuro>"])
      ShowText(["I'm so relieved... I think I might faint..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kurodanuki_fc1", 1, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Bravo, hero Luka, bravo!\nGreat job fighting for the sake of my village!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["kurodanuki_fc1", 1, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Now then, all tanuki! Stop all this silly fighting! As you can see, I'm right here and full of energy!"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["All kitsune, lay down your arms!\nThis was all a ploy by Black Alice!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, now that matter's finally settled...\nAll that running back and forth between villages has me exhausted."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Good grief, glad that's over with...\nAll that running back and forth has me exhausted."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["For now, we'll head back to Kitsune village!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the word of both village heads, the fighting between the tanuki and kitsune died down completely. Tired as we were, we returned to the Kitsune Village..."])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([33, 33, 1])
    ControlVariables([1137, 1137, 0, 0, 8])
    TransferPlayer([0, 208, 33, 13, 8, 2])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Script(["gain_medal(69)"])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Sorry for your troubles.\nIt's thanks to you this village is peaceful again."])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["Allow me to express my sincerest gratitude as well..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["How stupid can the kitsune and tanuki be...\nIt was not hard to see through that crude plan, and yet all of them fell for it."])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I have no words...\nIt's unbelievable how much panic came just from me being kidnapped."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["How stupid can the kitsune and tanuki be...\nI had thought them to be more cunning during the Great Monster Wars..."])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["That wasn't yesterday, you know.\nAll the kids nowadays have grown up with peace their whole lives."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["At any rate, I'm glad things ended well.\nNo one was seriously hurt, and the hostilities between kitsune and tanuki died down too."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Both us kitsune and the tanuki have much to learn from this incident. Once we forgive each other's rash thinking, then we can start working together again."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Black Tanuki isn't a bad monster, either.\nShe just likes competing with me..."])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Here, this is your reward for helping out.\nTake it!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([674, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You can now job change to the advanced job, Cosmic Magus!"])
    Wait([30])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Let's give you this as well...\nAs you are now, you should make good use of this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([645, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You can now race change to the strongest kitsune race, Nine-Tailed Kitsune!"])
    Wait([30])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Today I learned that if I help someone, I can get presents in return!"])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["L-Lucifina?! ...Oh, in a reincarnated form.\nDon't surprise your elders like that, you almost gave me a heart attack."])
      ShowTextAttributes(["hatibi_fc1", 3, 0, 2])
      ShowText(["\\n<Yao>"])
      ShowText(["Lucifina the Seraph...\nShe was the one who got called a devil for her sheer violence and destruction in the Great Monster Wars, right?"])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["\"Devil\" doesn't even begin to describe it...\nAs someone who lived through the Great Monster Wars, her name is what nightmares are made of."])
      ConditionalBranch([4, 153, 0])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>"])
        ShowText(["Absolutely...\nJust seeing her gave a whole new meaning to \"fear\"."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Mom, just what were you doing back then..."])
      ShowTextAttributes(["rucyfinac_fc1", 3, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["......"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...Right, I almost forgot.\nBlack Tanuki says she wants you to come over so she can thank you in person."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Got it, we'll go there later."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And with that, one more incident is settled.\nWe stopped Black Alice's plan and avoided any casualties."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We should go to Black Tanuki's house, too.\nShe seems to have some reward in mind for us."])
    RecoverAll([0, 0])
    PlayBGM(["RPG::BGM(@name=\"mura7\", @volume=100, @pitch=100)"])
    ControlSwitches([100, 100, 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])
